Design as Natural Phenomenon


Published in: Morf 2, 2005, pp. 190-199


In the Western world we grow up with the ideology of modernism, or with its remaining fragments. Modernism emerged in a period of great optimism and blind faith in the blessings of science and technology. In the meantime, this faith has been significantly eroded.

There is also a design style that is referred to as modernism. Especially architecture and the design disciplines that deal with technology and industrial production are very closely connected with modernist orthodoxy.

A designer is only human, and therefore will sometimes ask himself: What on earth am I doing? Making more stuff for a world already bursting at the seams with things. Things that will soon be discarded, only to be replaced with other things that in turn will also be discarded. Okay, so I have produced something. I have felt the pinch of satisfaction that goes with achievement, but have I done anything other than make an interchangeable contribution to a dubious system of wastefulness?

Modernism has always talked big words about progress and a better world, but in reality its tenets make it very difficult for designers to deal with this type of questions.

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It all started four hundred years ago. In 1619, the French philosopher René Descartes saw in a dream (!) how he could develop a scientific method based on reason. He admired Galileo Galilei, who several years before had used astronomical observations to prove his theory that the sun was the center of the universe and not the earth. Based on this approach, the modern scientific method came into being.

Ever since, scientific discovery has driven man systematically away from the center of creation. Darwin’s theory of evolution taught us that man is only animal. Not long after, Freud discovered the unconscious and irrational motives for our actions. Einstein’s theory of relativity made quicksand of space and time, and told us that the universe has no center at all.

And we clung even harder to the one thing that makes us unique: the rational mind. And we remained human enough to be blinded by its successes.

Science and technology brought achievements that considerably improved the plight of (a selective part of) mankind: industrialization, electricity, modern transportation, medicine, modern communication, etc. These triumphs of human ingenuity influenced our overall view of the state of the world: we were going forward, we were on the right track, and humanity had its own destiny firmly in its hands. We believed in the man-made world, even if all this wealth should be distributed more fairly.

Correspondingly, modernism rests on three pillars:

Rationalism – The idea that the mind is the key to our knowledge of the world and the happiness of mankind. Rational principles are universal and timeless.
Progress – The idea that historical developments automatically lead to a better world. Everything from the past is rejected as being obsolete.
Emancipation – The idea that all people are equal and have equal rights. Society must be arranged in such a way that this idea is realized.

The modernist design style endorsed these same principles. The modernist designer wanted to come up with timeless, universal products. The modernist designer rejected everything from the past as being outdated. The modernist designer assumed that his designs would bring about a better world. The modernist designer put function over appearance; beauty was merely a derivative of functionality. The modernist designer used a method that was derived from the analytical approach of science: design as problem solving.

Because there are thinking errors and contradictions in these principles, they inevitably led to inadequate and disappointing results. Belief in progress presupposes that knowledge is a matter of addition and subtraction. There is supposed to be a finite amount of unknown facts and a finite number of problems; each discovery made and every problem solved, is one less, and in the end, we will automatically reach the ideal world. However, the human mind is limited – the more we know, the more we find out how little we know. We live in a world that is constantly changing – for each problem solved a new one comes along. The past may be past, but doesn’t mean it’s obsolete, and much less that it should be rejected.

Designers that adopt this attitude, work inside a vacuum. They ignore useful conventions and the wisdom of previous generations that is in them. Opposition to the past can lead to an excessive emphasis on originality (or whatever is perceived as such).

About his contribution to a better world, the modernist designer reasoned: people living in harmony with their environment are happier; we have to offer a beautiful and good environment to as many people as possible; designers have an essential role to play, because they are the ones who make up that environment as well as the things inside it. Their ideal was a rationally arranged world. Only an omniscient designer with an unlimited mind could possibly create such a world. Instead, the modernists with their limited human intellect and their individualistic originality have produced an incoherent set of separate components for Utopia, only proving that tens of thousands of ‘good’ designs do not make a good world. A rationally arranged world is a totalitarian world, where there is no room for chance or emotions.

It is at the very least naive to assume that the majority of the people could ever have the same taste preferences as a group of aesthetic specialists such as designers. The aesthetic concept of modernism (functionalism) contradicts its own principle of rationality: even if function is more important than appearance, in no way does it follow that that which is functional is also beautiful. The modernist designer also ignored the fact that most products do much more than perform a (mechanical) function. In many cases, their decorative aspect is more important than their functionality, and products are carriers of meaning that users can employ to express their personal preferences, their social position or their cultural identity.

The scientific method can be used as a model for a design method that may prove productive in certain cases, but (i) design is not science and (ii) design is much more than problem solving. The method of problem solving makes a problem out of everything. Moreover, it gives the designer the feeling that he has solved a problem when he has finished a design. This is self-deceptive if he has only addressed those properties or features of the product that he thought were ‘the’ problem. Because the designer is focused on what he perceives to be ‘the’ problem, it is likely that he neglects other aspects of the design.

The highest ambition of the modernist designer was to create timeless and universal designs. This is contrary to the idea of progress, which presupposes historical development. Designs are not laws of physics or mathematical formulas. There are no timeless or universal designs. Designs are a temporary and unique expression of the culture they spring from.

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Chances are small that a designer recognizes himself in this image of the modernist designer, which admittedly is more or less a caricature. Chances are considerable, however, that a designer recognizes parts of himself in it. Fragments of modernist ideology are still fed to us from an early age, and, more particularly, many design schools still propagate it, be it in concealed or diluted form.

It is not my intention to make short work of everything modernist. Some of the principles of modernism represent fundamental human values. However, I do want to emphasize that the modernist way of looking at things has serious shortcomings. Modernism as a design style has produced a flawed, inhospitable and rather miserable world. Le Corbusier, one of the pioneers of modernism in architecture, called the house “a machine for living” – a telling metaphor.

Modernism has raised a lot of resistance for being coercive, heartless and immune to criticism. Modernists tend to act superior in the conviction that they own the truth. Since the 1960s, Western culture has been a battleground on which modernism was constantly bombarded by counter-movements and subcultures, such as structuralism, student revolts, pop culture, environmental movement, postmodernism and punk. The difficulty with combating modernism is that you have to rely on its own favorite weapon: reason. Debate is, after all, conducted on the basis of rational argumentation. Tragically, modernism is so closely linked with the theory and practice of contemporary design that there seems to be no way of escaping it for designers who wish to stand up against it.

Maybe it helps to realize that the principles of modernism were not delivered to us on stone tablets but have a traceable historic origin. Around 1900, Modernist design originated from a reaction to the highly decorated handiwork of Jugendstil, and came to maturity in the following decades. A new aesthetic was sought that resonated with the capabilities of machine production. Socialism was still a young and vibrant movement that inspired many artists. The longing for a better world was perfectly understandable in view of the horrors of the First World War. It was all too tempting to believe that science, technology and rational behavior could make an end to all our shortcomings.

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Of the three pillars of modernism, one has to be rejected outright: blind belief in progress is a dangerous illusion. Moreover, it is necessary to formulate some principles that overcome the limitations of modernism. The starting point I would like to propose is the relationship between man and nature. Even though the sciences have conclusively demonstrated that man is not the center of creation, we still behave as though we are. Modernism was strongly influenced by the perspective of classical physics, which looks for universal, eternal laws. In physics, nature is an object, the scientist looking at it as an outsider. Culture and art are seen as opposites of nature, ignoring that man himself is part of nature. If man is part of nature, then the things he produces are too. Culture is a natural phenomenon. The city, our home and all the man-made things we surround ourselves with, are our natural habitat.

Do new designs ‘originate’ in the same way as new forms emerge in nature? Yes and no. Both the similarities and the differences teach us something. People make things. Considered as a natural fact there does not have to be a reason. A tree doesn’t think: Another leaf, what is that good for? There is no reason – there is a cause: the tree is alive, and living trees produce leaves.

In nature, the rate of evolution depends on the lifetime of a species: the faster generations succeed each other, the faster the species can evolve. In design, we see something similar: fashion evolves faster than architecture because the turnover speed is much higher in fashion. The fashion cycles show how evolutionary patterns can play a role in the origin of man-made things: changes are relatively small, there is a high degree of continuity and at the same time there is room for individual variation.

‘Progress’ is not likely to be mentioned in fashion. Progress is a problematic concept also in evolutionary science: it is impossible to argue that the world is getting better in the course of time through the process of evolution.1 Organisms adapt, while at the same time their environment is evolving too. If you walk forward on a ship that is moving backwards, you are not going forward. The question is: for whom is the world getting better, and for what time frame?

People throw away things. Waste generation is a natural process. However, in nature everything is reused and in this sense in nature there is no waste.2 Producing waste is not bad – not reusing waste is. Recycling is an expression of nature: the new is born from the old. Nature does not design but still continually brings forth new shapes and forms. Nature is an open system to which the sun adds energy. This abundant energy from the sun is the fuel of evolution.

Evolutionary changes in nature are a side effect of reproduction. When organisms copy their DNA, small accidental errors occur (mutations). Sometimes these errors turn out beneficial, sometimes detrimental. Disadvantaged mutations eliminate themselves, while advantaged mutations have a better chance of reproducing (selection). In this way organisms develop, a process that has resulted in the richness of life on earth over a course of millions of years.

Because organism and environment are interdependent, there exists a dynamic equilibrium between both. This is called symbiosis. A symbiotic environment is like an organism itself. When one species starts to dominate at the expense of others around it, self-regulatory mechanisms emerge: for example, food shortage or additional vulnerability to diseases will decrease the number of individuals of the dominant species.

Natural evolution is slow, forced to take small steps. Occasionally there may be a ‘growth spurt’, but in a diagram, the evolution of species looks like a tree – it is impossible to jump from one branch to another. Here we have an important difference with the capabilities of the human mind: ideas don’t have this limitation. The idea for the construction of a chair can be based on that of a bridge. Man-made objects don’t need to have a ‘logical’ pedigree. A design can skip whole stages of development, and from one day to another it can be made from an entirely different material, or be based on a totally different constructive principle.3

This gives man exceptional possibilities but also exceptional responsibilities.

Nature always proceeds with caution – large errors are ruled out through self-correction – and does not need to worry about things like justice, beauty or extravagance. Man does have to take care of such matters, but unfortunately human beings often tend to be impatient and shortsighted.

We should stop fooling ourselves into thinking that the world can fix itself and passing our problems onto future generations.

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There are three important principles in nature:

Energy – Nature is an open system to which energy is being added continuously. This energy generates growth and development.
Consistency – Species live in a symbiotic relationship with one another, which means that they are interdependent and evolve together. Everything is connected with everything and automatically has a purpose, a place and a meaning.
Feedback – Natural processes are cyclical. From the old comes the new. Growth and development are part of life.

There is nothing reprehensible about the desire for novelty and change, which are the main motives for design. Too much change, however, can be disorienting, alienating or even uprooting. The quest for the new often seems more like a sick compulsion than a healthy sign of growth. A designer is part of a larger whole in which everything has its place. There is no shame in making a small contribution to the bigger whole. That designs do not always have a long lifetime is inevitable, living as we do in a throwaway society. Worse than the throwaway mentality of consumerism is the throwaway mentality that is prepared to dismiss the collective wisdom of many generations as ‘obsolete’.

We remain tied to the past, whether we like it or not. Design philosophies come and go. The one leads to the next one, driven by human impulses such as ambition, discontent or boredom. The circumstances that contribute to the development and character of a new design philosophy later appear to be of minor importance. Unrightfully so. Historical understanding is essential in order to be able to see how our thoughts and actions are influenced by old ideas, also the powerful ones that are never disputed or have an aura of immutability.

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The realization that we are part of nature and that we are subject to the laws of nature, can teach man – and certainly designers – humility. A humility that the modernist designer so sorely lacked. This may give us a more realistic perspective on where we stand in the scheme of things, and what the impact of our actions can and should be.


Notes
1 Richard Dawkins, ‘Human Chauvinism and Evolutionary Progress’, in: A
Devil’s Chaplain, Houghton Mifflin Company, Boston, 2003.
2 Gabrielle Walker, ‘The Collector’, in: New Scientist, 179 (2405), 26 
July 2003, p. 38-41.


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